Separate names with a comma.
Swing time away with Pendulum, a mesmerising mixture of enchanting puzzles, hypnotic artwork and atmospheric music. Journey through over 90 levels...
[IMG] [IMG] Pendulum is minimal puzzler. With your pendulum slowly falling downwards, tap the sides of the screen to build up momentum and...
Thank you! Only a week away from release now, super excited :) Thats so kind of you, just read this comment out to my colleagues and we're all...
Thanks, we like to think its familiar yet with an innovative twist :) We wanted to make something that people can understand really easily and...
Thanks DoodleooGames. Theres no level as such, the pins change formation as you hit higher scores, as does the music and the backgrounds. We...
[media] I'm excited to announce we're soft launching Fallen in New Zealand, so get it downloaded for FREE before its worldwide release on...
Responsive Design In this world operating system fragmentation and a sea of aspect ratios and resolutions, how do you deal with making your game...
Oh this is cool, simple but really fun! I did struggle to find it via search on the app store though. Maybe have a look at some of your keywords...
We're in the final stretch of development for our debut game, Fallen. A beautifully minimal reaction game for iPhone and iPad! Check out the...
Hi all, As Construct2 Devs, we're about to release our first app, a minimal reaction game Fallen. Our man Scott did a cool blog post...
Check out the original crash bandicoot series, it's 'Boulder Rush' levels were pretty much that! I'd also recommend checking out the new 'down the...
I have no concern over the originality of my idea, merely the gameplay perspective. The idea is a twist on the Boulder Rush levels on Crash...
Got a great idea for a runner-style game, but having some problems working out what angle to put the player. I feel like 'over the shoulder'...
We're using it on our title Fallen, but thats mostly because its very easy in Construct2 and we want to get featured by Apple! The more of their...
Depends what you want to test/learn really! We toy'd with the idea for our game, but the only variable was the pricing structure for our in-game...
This is properly bizarre, I love it :D You can use the generic [email protected] or [email protected] email addresses, but no...
Well that slipped me by! Just when I was having a productive afternoon... ;)
Heard good things about do distribute but yet to use it myself. Its from the makers of DoPressKit which is pretty damn awesome!...
Oh hell yeah! Loved the first one, so much fun. Sega/Sonic could learn a few things from how Ubisoft have keep Rayman relevant in the mobile market :)
Initially, there'll be no forced adds...but we may experiment going forwards. Oh yeah, I never said earlier but its endless (no levels as such)....