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Looking for some beta testers for a new update. It was originally just going to be a content update, but to comply with the new 64-bit rules for...
I think wizard is my favorite base class for whatever that's worth. All 4 elements are pretty playable, though I usually go mainly 1 and then a...
Don't think the player got weaker last patch. Blight is a nerf, though only in the context of killing the dreamer. Penance is a real nerf, but...
Yeah, game saves might be pretty weird between versions. I should do a better job of at least testing and understanding what's going to happen....
@RollingSkull: Need more information - I haven't heard of that one before, so it's probably not fixed in 1.06. Are you sure it's not timed?...
Yep, deck viewing is in 1.06 on level up and talent choosing. @passing on both level up options: I doubt it. Have to think a little but I like...
@snarvid - Cool idea. Very complex which is something of a downside, especially since prayers are already likely the most complex cards in the...
Version 1.06 submitted to the app store. Here is the changelog: Significant changes: Dramatically reduced memory usage, drastically...
My monk decks tend to be kind of weird. It's easy to delete most of your bad cards (and then even some mediocre cards). Find at least one good...
Priest thoughts: The priest is fundamentally a resource management class. There are a couple of ways to build it, but in each case it's really...
I'm not 100% sure. I don't see a reason it wouldn't be, but there are a bunch of little changes and, while I make sure profiles are always...
Fair question. Bard has really high variance, though honestly it's a lot lower than it used to be. From a design perspective, I think of it as...
Re boss timer: In 1.06 triggered equipment doesn't visually trigger against monsters with timers (including the final boss). So it'll still go...
@sabbato: Glad you're enjoying it! There's a bunch of strategy advice hidden in this thread (as well as the PT article), though it'll take some...
I'm pretty sure you need to win as each of those classes, not just have them unlocked.
Yeah, double reflect is a pain to test naturally. I just cheated both players some frost armor and played an attack 1 to see what happened since...
I'm not getting this in 1.06, but I don't have a convenient dev build of 1.05 around. So if it was around, it'll be fixed in the next update!
Re order of damage: Looking at the damage functions, this is the order (these names are my internal ones; hopefully they're understandable):...
Thanks - I've got both those bugs fixed in the next build.
Re Desperate Strike name/text: Good suggestion. Will put in quotes. Re Desperate Strike functionality: Could not reproduce it. If you have...