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I can confirm that it is always possible get the par in every level! All the pars in the game have been at least met once by me, so I never wrote...
This is the official trailer: HWmLpVDeoL8
Thanks everyone for the comments and compliments! @sgk.george, if you mean the game itself, we made sure that the learning curve for the...
Here's a new video, this time one of the Puzzle Creator and what it looks like to make a puzzle from start to end! Tip: put the YouTube player on...
Thanks! It is linear, but there is a possibility to skip a puzzle if it's a bit too hard using things we call Athena's Owls! We've tested the...
So, after quite a while, here it is: the very first trailer! HWmLpVDeoL8 The game is going to be released in 8 languages: English, German,...
Oooh, I dig this mechanic, I can dive into that really easily. I do love the music, it's a shame it's not from the game - are you planning on...
I'm not sure if it's completely illegal without his consent... It's looking really cool though. I'm not sure what the context of his unfinished...
Love the atmosphere, and a really good job on getting those graphics out of an iDevice. I reckon you're utilizing Metal API too?
This looks cool! Seems quite challenging too, I wonder if some people will intrinsically have more trouble solving the puzzles than others,...
Really digging this artstyle. I'll be getting it when it comes out!
[BETA] With the Wind - The gusty puzzler with a breeze of Greek mythology! [IMG] Also, we're looking for beta testers! If you're up for some...
Thanks for the replies, everyone! We'll put up a gameplay trailer shortly, to show a bit more of how it plays. It's sort of similar to Sokoban,...
Hey everyone! In name of Twirlbound, our 3-man game studio, I want to proudly present our debut game for iOS: With the Wind! [IMG] In With the...