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Level Editor I've been working on a level editor, which is not very common on the iOS platform. Hopefully, players will want to make levels,...
It's a solid puzzle game, although it runs a little old my old Macbook, but I had a lot of crap running. I wish it didn't want to use my full...
The cat picture isn't enticing, but I'd love to give it a try.
If the game is good, sell it when you think it's good enough to sell. Continue to support it to justify IAP and build your community.
What would you consider to be favorable? If you can bootstrap it, do it. Investors pay your bills, but understandably want a return;...
I think Kickstarter is fine for a kick start, but not full life cycle funding. Preorders? Sure. The audacity to ask for thousands in exchange...
If you have a playable demo, you should be looking for investors. Too bad you aren't in the US, else we could talk.
Obviously I understand how funding works. Ad hominem all you want. These guys are trying to self-publish for no reason beyond a larger share of...
Wow, they paid for a small bit of the costs from their own money. That means I should rush into giving them money with no obligationon their...
That's not much, actually. Also, it's just 10% of their original funding hopes.
I'm having a hard time coming up with an excuse to help established companies and individuals who don't believe in their own product enough to put...
Since the last Warehouse was universally declared as "really hard" and "no easy-peasey trifles", I figured it was too hard of a game to release...
I have decided to not put this on the OSX store. It's just too difficult for the broader game market and I would rather not put something that...
That's very kind of you to say, but I'm not too happy with it. On the OSX market it doesn't matter if your game is good or not, it won't sell...
Update 1.2 Version 1.2 is probably the final update on OSX before sending it off to the iOS store. I'm content with the art overhaul (I'm not an...
I want to get this, but doubt my old Macbook can run it.
Promo Codes It's *officially* released. Here are 10 codes. Give it a shot and let me know what you think. If you don't like it, feel free to...
Here's a screenshot, I hit submit before it uploaded on the first post.
Dimension Q, which is my very small indie studio has released Warehouse for OSX on the App Store and I wanted to take a moment to introduce it to...
Dimension Q, which is my very small indie studio will soon be releasing Puzzle Warehouse for iOS a little while after we finish getting it on the...