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      1. holyfuzz
        Post

        Universal Threes! (by Sirvo LLC)

        Seems in line with expectations. Thanks!
        Post by: holyfuzz, Mar 4, 2014 in forum: iPhone and iPad Games
      2. holyfuzz
        Post

        Universal Threes! (by Sirvo LLC)

        Could certainly be... in my experience C# is less aggressive than C++ with optimizations like loop unrolling and inlining method calls. I might...
        Post by: holyfuzz, Mar 4, 2014 in forum: iPhone and iPad Games
      3. holyfuzz
        Post

        Universal Threes! (by Sirvo LLC)

        Thanks!! C# Nice! I read his post too, and use a 64-bit int and lookup arrays as well, but your code seems significantly faster than mine....
        Post by: holyfuzz, Mar 4, 2014 in forum: iPhone and iPad Games
      4. holyfuzz
        Post

        Universal Threes! (by Sirvo LLC)

        Hey all, I've been working on my own AI to play threes. Here's stats for how it plays so far, and I'm steadily working on improving it: Move...
        Post by: holyfuzz, Mar 4, 2014 in forum: iPhone and iPad Games
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