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The point re: Chill is a fair one. The reason it doesn't work for minions is that it would be *too* powerful if it did. I can see how that might...
Yeah - still in review sadly. Here's the more in-depth explanation I posted on Reddit - "Yeah, I'm really sorry for the confusion! Everything...
Yep - when the deck is full and you pick things to remove! I've watched some new folks play and I've seen them take some of the (bad) starter...
Haha that's some serious monkey's paw business! That's rough, but hope this gives you a way to pass the time! Definitely more stuff coming soon!...
There were a couple - one I think may still be active is one from Campbell Bird for subscribers of his newsletter - Small Screen - which helps...
Not currently planned in general, but it's there for the dailies of course. I opted not to do an 'all-time' leaderboard because in Journeys, most...
How long are you playing between messages? The game does autosave every 30 seconds while in a dungeon. There *is* a bug currently where the game...
Just hit the big green button for release! I was waiting until midnight GMT. I don't see it live yet, but should be any time now. I really hope...
Thanks @Sree29 and @ste86uk for the support! A couple folks elsewhere had a few questions about the mobile version so I figured I'd include the...
Hi folks! Most of you probably know me best by the release of my last game, Meteorfall: Journeys. Krumit's Tale is not a sequel per se, but it...
The Globber one is odd to me - if you have any more info about what you were doing when that happened, it might help. The Uberlich one that you...
I'm looking to add a few more beta testers for the Necrodude update. If you're interested, please email me (superpeon1 at gmail) or DM me...
It's a tough balance for sure. I think an FTL run also takes like an hour, which I think is a bit long on mobile (at least how I'm normally...
I think this post from TactAuthority had a pretty good rough strategy for the game: http://forums.toucharcade.com/showthread.php?p=4082696#post4082696
New version of the app should fix the crash issue. It was reviewed within a few hours by Apple and should be rolling out now. When I was...
If you (or others on the thread) who are having this issue would like to be added to the beta, please PM me. I could use a few new testers to...
The new update that should hopefully fix this issue is submitted to Apple. For now, I downgraded to Unity 2017.2, which doesn't have this...
Really sorry for the crash issue guys! Not sure what happened, but I think it's related to this Unity bug, that was thankfully fixed in the past...
Both versions fit the full screen. In the original version, the iPhone X version would cut off some UI - nothing critical to actually playing the...
That doesn't sound great - do you get any sort of error message?