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Yeah, whenever something seems to be "strange" it usually involves a maxed KV1. Bad code?
I've noticed that too - along with 3-4 direct hits (as confirmed by audio) taking target down by any percentage. Seems to be lag issue - but I'm...
On the topic of improvements...I had a few I would like to see (Sorry for multiple posts - just sitting idle at work). Radar - The fact that...
I've been using the Type 1 pretty frequently, so much so that I've become a little bored with the play style it caters to. But it has by far...