Separate names with a comma.
Thanks for your interest! We've considered doing an iPhone version. It's a challenge as there is a lot of information shown on the screen at...
Thanks SOA and CrayonWarrior for purchasing the game and for sharing your positive feedback! I also want to thank everyone who voted for Sentinel...
Hey Sentinel Command fans - as a small studio, any support or publicity we get is HUGE! If you like the game, please take a moment to vote for...
You're too kind! Thanks for watching it!
Finished the gameplay video today. Shows about 15 minutes of some early game action. Enough to give you a good feel for the game, I think....
Thanks Calin! just wanted to be sure normal hadn't gotten too difficult. Hard should be hard. :)
Thanks for the interest. We'd need to sell enough mobile copies to fund that. If the game is a hit on mobile, we'll give it a shot.
Hey Calin - Do you mind sharing what difficulty were you playing on? I don't want to frustrate more casual players.
I like adding the chance to damage your own ship - maybe even just the weapons system. I'll try to get this in v1.4. This makes a lot of...
Just want to give a quick update. If anyone has been unable to play the game due to the 'gray screen' bug, we have a fix ready and we've asked...
Forgot to mention that there is a huge damage bonus (+150%) if you use a 'Target [component]' ability on a ship that has 0 shields.
Thanks for the detailed feedback! The end game screenshots are especially helpful for us to reference on balancing. To think I was worried that...
You can always do the 'Target [component]' commands, but the shields will absorb damage equal to the remaining shield strength, with the remainder...
I like this idea. Once I get the gameplay balancing release submitted to Apple, I'll put a longer gameplay video together.
Thanks for purchasing the game, glad you are enjoying it! Great feedback on the tactical officer abilities, we'll be doing a gameplay balancing...
Sorry to hear you're having an issue. Email us at support[at]gamernationx[dot]com and we'll troubleshoot with you. Thanks! John
A few more questions from Calin :) As I mentioned to Maglor, AI 'precision' is something we can control. I'll move the dial up just a little -...
Hey Calin, Thanks for playing the game and for the detailed post. Love the feedback and thank you for the many positive comments! Let me...
Thanks for the detailed impression of the game, Maglor. Glad to hear you enjoyed the game! Picking out a few of your observations: This...
I'd also love to hear what folks who have played the game think. I'll try to answer your questions for now from the dev/game design perspective....