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I tried a new super hero game, got the cleric-ish hero from start - should be a great combo with melee+life magic (regeneration/heal). Tried 7...
@nullzone Interesting! I logged in here now to post a guardian bug - twice now been attacked and guardians do not show up. I do not have sentinels...
Awesome guode Jenman!
Yeah, it of course works on any decent unit, good point! I took mentor, merchant, warlord, alchemist - now gotten archmage, enchanter, biomancy...
My hero was taking cities from the beginning (w protection circle), but walls may be a problem eventually, hoping to get me some magic that can...
Why are you running super hero tactic on normal units? Seems much more suitable on a (melee) hero that can hit lvl 17 (mine has 204 hitpoints now...
I'm playing on wizard, works there too. Unresistable, spell resistance doesnt work? I had my spell lock dispelled once, but got it up again before...
@nullzone Yeah, protection circle is incredibly strong. Too strong imo, should cost twice the mana for research & casting imo. And you're right...
Been testing the protection superhero strat. Very strong. I'm running with a melee hero, Sir Kaylan. At turn 70 he is lvl 12, with: Bless...
save the game w the name sendSaves and it'll be autosent
Briefly tested the game now, wanted to play w charisma - but once i found a flute i couldnt use it? (got slaughtered by the two zombies i met). I...
I'm playing on big maps with lots of water mostly now. Gives possibility of exploration, while not getting too many cities to keep track of. Also...
It does have diplomacy, but i never managed to get an alliance. Compared to civ this game is much more combat focused.
I have, but for a city i conquered (from hallowed). I think if the land is corrupted (hallowed) pop growth suffers. I think i even had negative...
Dont know about video - but conjure magic spirits (press the spellbook) and use them to scout. Try to find a neutral city nearby to take over with...
Regarding the AI it still struggles a bit tactically in battles with walls btw. For instance attacking walled city with no means to break the wall...
I agree! I think level ups for non-casting units always should give extra "all other units fight better" abilities or similar.
I played dark elf, with fire magic mastery and merchant. Took 2 neutral cities fairly early, then focused on getting settlers for some DE cities...
Have a new game now on turn 105, & have a feeling the large games are going to run very long.. Pretty much all cities for both me and the AI sits...
Turn 65. 3 AIs knocked out (none by me, though i contributed a bit on the last one). I have six cities, the three remaining AIs all have about...