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Gaz is one of our level designers. He also designed about 20 of the campaign levels. :)
Spot on. I'd like to be able to communicate this to players who are having trouble, but not sure of the best way atm. Probably should put more...
OK, that's a peculiarity of GameMaker's save state system. It stores a point in time, and returns to that point when it reloads a checkpoint. If...
Is it reverting to the analogue controls? Is it happening when you start a level with analogue controls, switch to buttons and then die? Or...
I'm glad the fixed buttons are better. They are actually physically bigger than they appear. The sprite is smaller than the area that successfully...
I'm afraid I can't repeat this either. Is it a particular level?
You don't need to repeatedly drag your thumb. Stop moving your thumb as soon as the arrow appears, just keep it in that position. You don't drag...
I just received an email to say that v1.0.1 has been approved and will be live on the App Store in the next 24 hours! Fingers crossed it all...
Wow, my pleasure, Dave. Thanks so much for saying all that. <3
Thanks very much. :) We have some decent heritage with platformers. We made two 2D platform-style games for Nintendo (Fluidity on Wii and...
No change there, I'm afraid. I'd have to move the game over to the YYC compiler in GameMaker Studio to get any speed boost. As it currently...
Hi guys, The expedited review request has been granted by Apple, so if it goes through without issues, you should expect to see 1.01 very soon...
We've been traditionally more at home on console and PC. Stealth Inc was us dipping our first toe in the iOS water. While there are games we've...
There are no plans right now, but Jasper has mentioned wanting to do it in the past. We've got quite a bit on right now though, so no chance in...
Thanks for the kind words on here, folks. It's always really appreciated when people take the time to say when they like something - makes it all...
Hey all, I'm waiting for Apple to get back to me about an IAP detail, but otherwise I've got a new 1.0.1 version ready to upload ASAP. Here are...
It will work 100% of the time that you are pressing towards the ledge you want to grab onto. 100%! <rocks in the corner, singing to self>
iOS 7 controllers should be supported, but there's no way of knowing until they come out. As soon as they do, I'll grab one to test the...
The equipment is not in this version, no. The reasoning is that the controls would not be up to the task, since each piece adds two buttons which...
Here's the deal with the Community Levels IAP. - It's my first app submission, so when I originally submitted 1.0.0. I didn't know I had to tick...