Separate names with a comma.
It sounds like you're describing a mind map. There's probably a few apps on the store that will let you do that, I don't use any so I can't...
It's been fun climbing the charts so we've decided to extend the price drop for another day! Thanks everyone, Dave
Hey guys, Dave from Digital Sideburns here, we decided to make our Wordsnap Contraption free for the weekend. We'd love you to check it out:...
I haven't used APN with C# so after that I'm no use, but you could check out this project: http://code.google.com/p/apns-sharp/
I upvoted your question on SO in the hopes that it'll be seen and get the right answer. This is one of those 'is your computer plugged in'...
Ah ok, I'm in the process of implementing it myself but I haven't had much time to work on it, check out the apple docs along with this series:...
Have you already implemented In-App purchase or are you just looking to make your existing setup workable with 2.x?
This should do it: NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
Here's a link to an example Apple application that "shows how to target older OS versions while building with newly released APIs."...
No problem, I've been there before. Best of luck with the multiplayer.
You make porting a current generation game to the iPhone sound trivial. It's more than likely that they had to at the least rewrite massive...
Have you tried to access any other UDP services over 3G? If I was having that problem I'd write a basic NTP client for the iPhone to see if I got...
Jouni from the Minigore team turned me on to this handy little piece of code: App iRater It might be worth implementing it in your app.
Yeah, it's disappointing but I think the fact that they're allowing external displays is fantastic, you could run a game on an external screen at...
I was a bit disappointed to find out that the split view controller fixes the first pane to a width of 320 points in landscape, and when viewed in...
Apple bought an ARM chip manufacturer back in 2008, I know that doesn't answer your question but that would lead me to believe it's ARM.
To entirely develop iPhone games on Windows is not realistic, you need a Mac in the chain at some point. You can however do a significant amount...