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Most of them pay on a per install rate I have found, so you tend to get pretty much nothing, then like a spike of $1.50 or so some hours when...
Nice article. I think your numbers are pretty good really, anything approaching 10cents average revenue per install is pretty good. That is after...
Bomb cats is pretty similar game play: http://www.chillingo.com/game/bombcats/ @Destined that might be the one you are thinking of
I have no real problems with consumers getting refunds if they don't like what they got. It removes the risk of buying bad things, and will...
You would probably be best trying to approach a publisher. If it is a well known one they will have a large promotional network setup. It seems...
If you are a small fry developer. Then release your game in January. In previous years there has been a low patch of quality content during this...
It is a strange thing, trying to improve games. Working out what makes a game fun can be very hit and miss. And a lot of the time, the part you...
Yeah I agree with everyone else, it is easy to hack game centre scores. Infact it is pretty easy to hack any game score system unless it is a...
This all depends on the type of game and monetization model, and frequency of use. Some games are not designed for long retention, but may still...
Basically just throwing money at something won't make it succeed. You have got to have some goals of what you want to achieve with your budget....
I am guessing that changing the bits on the physics objects is forcing them to be recalculated in some way, and moved to a different collision...
Have you made an instagram account for your game? Make your profiles web link go to the app, post some photos of the game with good hash tags. It...
So basically the marketing cycle for an mobile game has 4 basic stages, these are my own labels, and there might be more to add. So anyone else...
I guess I am trying more to point out that it is better to think of alternatives to paid advertising. Lots of people think they will give the...
I have found that whatever advertising network you use you are going to have a cost per install for a free game at between $1 - $16 depending on...
Is this sarcasm? Most of my games take a week or so, working 3-4 hours a day. If it is going to take too much longer I don't like to risk it,...
@Destined, That south park episode was so accurate. Free to play games come from the devil. Where do you think the "pay for experience", model...
@luconis, there are some very small companies that have succeeded at making ambitious games in the past. Take Grinding Gear Games...
This sounds likes the dreaming that everyone does on their first game. When not really understanding how hard it is to make a good game, and just...
Totally with you on this, its like the icons and splash screens as well. You would think there is a smarter way to do all this. I mean why can't...