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iCade bought - assembled - implemented. Will be in the next update. Very cool little thing it is :) edit: any ideas about the layout? right now...
We're looking into button layout customisation (or at least more choices) and icade support. We'll see :)
The Sine Mora IP is owned by Digital Reality, so we're unlikely to make another game based on it. As for other iOS games, last year i've ported...
First of all, thank you, everyone, for your valuable feedback. Your opinions, positive or negative, do matter to us, after all, you're our players...
Keep your finger on the top 10% of the screen during cutscenes to fast forward.
For all supported devices. I've done some optimisations that allowed specular highlights, environment mapping, additional particles, and some...
Hello everyone, i'm pleased to announce that we've just submitted the update to the appstore, so it should be out in a few days. Some of the...
Letterboxing: this is something that came up with each and every version of the game. Sine Mora was designed to be played on a 21:9 playfield,...
Thanks for understanding. Simple relative controls would actually break some of the game's mechanics, and it's not just difficulty curves and such...
Thank you for your feedback. While i can't promise anything on relative controls, we've already made the tight passage (and domus) sections a bit...
No plans for gamecenter at the moment.
Facebook is our way to authenticate/login for leaderboard stats, so it won't be patched out - sorry if it causes any inconvenience. However,...
some answers Hello All, I'll try the honest approach to answer some of your questions :) The app was temporarily pulled from the store...