Separate names with a comma.
Designing curves. Game design Post-mortem. Part 1. Understanding Horizon Chase. Designing curves. "Horizon Chase has some 90s magic running...
Yep, it's definetly on our plans :D And thanks a bunch for the support, everyone! Also, check out some new screenshots from some of our tracks...
Hi guys, sorry for the silence in the thread lately. We've been working pretty hard towards finishing the game. Now at the final stretch, we can...
I just have to share this taking-a-leak-in-the-rain gif with you guys. [img] In other news, the monetization model is being discussed among...
Oh and I have some new screenshots of the current state of the game for you guys: [img] [img] [img] Now the track editor allows our...
That's a good observation! As of right now this is yet to be decided, but for now the idea is to make it with a freemium model. You'll be able to...
Hey Psience! Good to see ya! I think this hasn't been discussed yet, but it's a great idea! I'll definetly talk it over with the team, thanks a...
Hey everyone! I'm a developer at Aquiris Game Studio (I've posted here before about my other works here and here. I'm here to tell you about...
You it's interesting that people are actually divided on how to hold the device to play the game. Personally I prefer playing with just the index...
Oh god, this wasn't supposed to happen, I'm really sorry guys! I'm one of the developers, August 14th was our old release date, the actual release...
Hey! No IAP whatsoever, it'll be full premium. Pay $0.99 once, have everything in the game forever!
It does work a bit like Super Crate Box indeed. There are score milestones that'll trigger the power-up drop, and which one will drop will be...
Thanks everybody, and thanks a lot too, Bronxsta! Now it's time for some more pretty pictures! [IMG] Black magic in the Necropolis Also,...
Hello everyone! I'm the lead programmer and co-founder of Luderia studios. We're the makers of Carmachia, which I also posted about here! Today...
I know a few good ones: - Wrestle Jump: physics based, you have one button which moves your wrestler's legs, and you're objective is to smash...
In case of direct purchase, would those items also be buyable through normal in-game currency? I think the most important thing in a game with IAP...