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Actually, I disagree with this. The game design does achieve what it aims to do. The whole point of combat is to feel frantic and overwhelming. If...
This is almost correct. The laser gets easier when you practice, but the machine gun does a lot of damage but is much slower. Don't worry about...
-Long wait times Actually, if you're playing this efficiently, the wait times shouldn't be a problem. After a battle you'll have injured crew...
I actually saw this for the first time the day before it was released, because I've only been hanging around the toucharcade app for a few months...
Disagree. The live action makes everything feel more frantic. In truth you are managing two battles at once: inside and out. If you can keep your...
About 4 hours. Bear in mind that I never failed a mission once I had strategic hull breaches in place. Very often I'd have to abandon my dodge...
Hull breaches are awesome. I have two right outside my weapon rooms, and I don't fix them. Anyone who goes after my captain or weapons gets sucked...