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When Apple removes the massive bias towards negative ratings I'll get more up in arms over things like this. Right now it's completely retarded...
The biggest reason for going to 3.0 for us is in-app purchase. I know I can technically develop a version of the game that runs on 2.2 and only...
I want to put a release message in the new games forum for our new game Tiki Hearts: App Store Link I want it to look nice with the with the...
From what I've seen, Admob is horrible from driving traffic to a game. It will _never_ pay for itself, so your best hope is that you spend so much...
This is a new thing they just started doing. We got something similar for one of our games. I just hope they start doing it with things like...
When our SCRAPS game hit the pirate sites we went from about 5 downloads an hour to 40. That held for almost as week. I tracked down the site...
It depends a great deal on the app. Our games make from 1k to 8k per month depending on the game and the month. Basically, if your game has a...
From the stories I've heard told over drinks at conferences, the guys at Mumbojumbo have pretty awful reputations for underhanded dealings in the...
The theory is that it's less about direct click through and more about brand awareness. After seeing reviews + ads + twitters + facebook + app...
I had an update for one of our other apps go live the day before our new app went live. The release date on the update worked fine, but the date...
I'm in the exact same boat. App was approved on the 28th, but the date is stuck at the 16th.
The video does a better job of describing it than I ever could in text (anyone else wish we could embed videos in the App Store in addition to...
We've just posted a video of our new game up on YouTube ... Would love to hear what folks think! http://www.youtube.com/watch?v=H9Eojd9y_3c