Separate names with a comma.
Combat Controls: The combat experience will be similar to Dark Souls in spirit with a few tweaks here and there. The first and most important...
Synopsis: This is a console game design concept. In essence the game will be very similar in spirit to Left4Dead (meaning cooperative...
gameplay: the vast majority of the gameplay will be the traveling mini game which will entertain the possibility of doing RPG battles. in some...
Battle System Specs: Im thinking it should be a hybrid an active time and party timer based battle system. Enemies: All the enemies will...
action skills list: -attack (levels up to double attack then finally ultima attack) -defend (levels up to fortification, then finally formation)...
battle: -if you are unable to stop an enemy before they reach your vehicle or if you initiate a battle thru the animated images a full fledged...
traveling mini game: -the traveling mini game will look and feel very much like gamelofts oregon trail but with an anime art style and at the...
working tittle: RPG World the idea is to do away with a game world completely and replace it with animated interactive maps and interactive...
Title: -Mr Gnome -could also be named "Gnome Madness"? -as a precaution I tried to look up "Mr. Gnome" or even "Gnome" in the appstore no such...
additional thoughts initiating combat: -when traversing the overworld universal enemies will be wandering around the map and run after you if...
ahh yea might need to change up the name and branding a bit because its not a true remake of the classic fallout its simply a re imagining of the...
thoughts on how to superimpose a fallout like action rpg battle system over a top down dual stick shooter: have each battle be comprised of a...
Fallout Classic Ideas: massive interactive open world much of it a dynamic overworld in the classic JRPG sense comprising the vast majority of...
hey guys, i would love to work with and/or start a company that specializes in making companion apps for games as a promising starting point. a...
might need to incorporate a command input confirmation when sliding thumb from one technique to another such as a sound or vibration letting you...
now that the concept of "support techniques" has been established i have to reconsider special/forbidden techniques to incorporate support...
status effects will be temporary and most of the effects can be guarded against via equipment, ability, or spirit/beast ability. list of...
to capture a monster you must equip the default pet to the monster cage (maybe the monster cage can be upgraded?) and k/o all other monsters on...
with the concept of spirits you wouldnt need to worry too much about party members instead i would focus on temporary NPCs and multiple story...