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Considering that they actually own the US trade mark for "Tower Defense" covering the relevant classes, Apple may have little choice in the...
Some very good thoughts and comments. Thanks for the sale, MEE! And Mr. Jack too, thanks for the honesty. I guess I have to admit that my...
I suspect that in the current app store climate, there are a *lot* of developers struggling. Or maybe I just suck. When I started into this, I...
I definitely agree with you, Flickitty. Considering that the USA generates more game sales than almost every other territory combined, localizing...
Your site is kinda light on information at the moment. Also, Comic Sans == NO, BAD!
It's close, but for me it's fewer negative reviews and more crickets chirping.
Yeah, as far as I can tell those sections are for Apple's benefit, not necessarily the developers of the apps that appear there. The purpose of...
Assuming this is also your thread on the Cocos2D forums, and just going over your code, where you have: if(predictLoc.x >= opponentPos.x) {...
The first time I tried it the process kinda threw me too, but if you follow the steps in the iPhone Dev Center Program Portal, you should be ok....
In art school I was always taught "you have to learn the rules before you can break them", so that's what I've tried to do with AstroSerf: learn...
Irish gamers don't really seem to give a toss about quality, either graphically or otherwise. From what I can tell, success or failure on the...
To download the iPhone SDK from Apple you have to be a registered iPhone developer. Apple's basic tutorials are fine if you already have a...
Best practice is to treat compiler warnings as errors and minimize them as much as possible. I agree with the previous comments, and I wouldn't...
I think the only restriction on screenshots in the store is that they be the same size as the iPhone screen. I've seen a few apps that don't even...
Yeah, the only real drawback of the wildcard seems to be that you can't do in-app purchasing with it (each app needs a unique app ID for that).
I'm with you there - I actually started developing AstroSerf before the recent flood of path drawing games, but when I saw the way that was going...
Update! Just a quick update to say AstroSerf has been submitted to Apple for approval. Keep an eye out for it in the App Store in early November!
Several GameLoft games use video for intro movies (most of the older ones I think - I haven't bought any of their newer ones so I don't know)....
50? Try closer to 100. Due to successive copyright extensions, practically no work made since the 1920s has, or likely will lapse into the...
I would second the suggestion to look for an existing iPhone engine rather than rolling your own. If you're just starting out, coding an engine...