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https://itunes.apple.com/us/app/dungeon-plunder/id588551503 The paid version of Dungeon Plunder, a casual roguelike RPG, is free this weekend....
"Slightly" late but congrats on the win :) Not many made it through the whole thing while keeping their sanity. The paid version of Dungeon...
The paid version of Dungeon Plunder is only $0.99 this weekend. Only IAPs available are 2 expansion classes and optional cosmetic skins. The...
First of all congratulations on releasing your first game. Couple things without having tried your game: 1. Your game description when browsed...
Version 1.24 has been submitted to Apple:
There is a packaging error in the RPG/free version of Dungeon Plunder that causes the new skins to do a crash upon selection. It doesn't affect...
Yeah I'll have to do modify the selection screen next time I'll add more skins. Not a big issue :)
Yep just got it to update on the canadian app store as well. Should propagate everywhere shortly.
They usually take 6-7 days so it should be up friday or so.
Yes I licensed the tracks used in Dungeon Plunder from a musician named Matthew Pablo. You can see his credited work (authorized and licensed to...
Yeah that'd be nice. Right now I had a "you lost" screen for one of the game that was my turn without having a clue as what happened. I had...
It does but after consuming the powerup. Ok it's really not obvious. I thought that my time was based on the time I was spending building up...
Here's my feedback: App Store presentation: - 1st screenshot is by far your most important one. It's a bad idea imho to use it to show the main...
I'll check it out and report back. Make sure to contact reviews sites with a quality personalized email along with a press kit. That's what...
I just submitted version 1.23 to Apple. [IMG] Unfortunately the new events are not part of it as they need more testing and I still wanted...
Not saying it's easy, I'm a dev as well and know very well it's not a "build it and they will come" market, but you can come off and do just fine...
I sure do. It's ripping off the players to release with a price when the app is intended to be freemium or adjusting a paid app to be freemium...
If you don't mind stealing your early adopters then sure, go ahead. Does wonder to a reputation but you may get picked up by aggregators.
Little update: Revmob picked it up and is running at $7.46 eCPM (with the full sized interstitials, not popup) while Chartboost is now at $6.13....
Game always crash when my son tries to play in Sandbox mode. iPod 4th Gen, used to work fine.