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Going live this Thursday... thanks everyone! Going live in the US this Thursday... thanks for all your help & looking forward to seeing the...
New artwork... getting ready to launch! Update: new artwork is in... all praise to the artists at secret6.com: [IMG] --yarri
Beta closed, but signup for launch notice! We start testing today so we'll close the signup, thanks for all the responses! You can sign up to...
Closing the test soon... Thanks for the response everyone. We'll be closing the beta test signup soon, and begin live testing tomorrow. Please...
@4slottoaster: glad you did!
Thanks, @emdash... asynch/puzzle/word, it's like the trifecta. Hope we get the mechanics right, but the good news is there are a lot of really...
Thanks, Zincous -- asynch is where it's at! (Hope to try an asynch 2D platformer next...)
Update: going live this Thursday... thanks for all the help! Hi, we're getting close... the code is getting baked, the puzzles are coming to...
No doubt. I've actually enjoyed using some of the game technology for the business app, and could imagine bring more social aspects to a game...
By the way, is anyone else doing this, developing both games & business/productivity apps? Are you releasing under separate companies or...
Wrote 2D and 3D games, had a lot of fun. No money. Trying our luck now with business apps, less fun more money? If you have time, could you...
Hi, http://www.turbosquid.com http://www.opengameart.org And if you're looking to hire, I strongly recommend my friends at Secret6 for AAA title...
Circus Blast 3D - Getting ready to lunch Hi, we wanted to thank all the beta testers... after a detour to do some other projects, we've just...
Hi, I highly recommend you guys post on the Cocos2D forums. Lots of helpful folks over there: http://www.cocos2d-iphone.org/forum/ And don't...
Nice, thanks for doing this. Any more insights into Apple's original algorithm? --yarri
Hi, I highly recommend SIO2 Interactive with Bullet physics support... it uses Blender for object, animation and physics design. Search google for...
Hi, we're getting close... the code is getting baked, the characters are coming to life, the levels are starting to grow... yes, a new indie title...
Hi, we're ambidextrous -- twitter and blogs: http://twitter.com/playngive http://www.playngive.com/Blog/Blog.html Ruby on Rails, 2D and 3D...
Hi, I don't mean to hijack this thread but I assume you're mostly indie developers so what's the appeal of Unity over open source / shareware like...
Hi, you might want to buy source code of pre-existing games to help you get a leg up. Cocos2D (2D) and SIO2 (3D) have full source code available...