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Thanks! We will have a look at how to make 1) better. Right now the game pauses while you get a call and unpauses after the call.
Don't worry, you get into the flow after a while. The highest we have seen is level 89 so far. But that's by one of our beta testers. ;)
If it's a success, we'd consider it. There are time bonuses, but yes the first 100 levels should pose a challenge for a while. We might add...
To be frank, we haven't given up on that. Given that we feel it would need a completely different UI on the iPad, we are still looking for the...
The game has a goal and a defined level structure, that builds up to a designed experience. It's not randomly generated, nor risk-based, so I...
It's a highscore/levels unlocked mechanic. Like e.g. Threes.
Thanks for the kind words! Marcel is hard at working exporting the graphic assets in a bigger resolution for the iPad as we speak. ;)
Hi there! This is Martin from TheCodingMonkeys. The game will be universal in one or two weeks, with the next update. Sorry for that, but we had...
to be frank, we haven't decided on that yet.
I understand that. Right now it's a great game on the iPhone (I'm a bit partial, of course). Making it a great game on the iPad will take time....
Hi there! This is Martin from TheCodingMonkeys. Just to clear things up: The first time we publicly spoke about Lost Cities was in June, 83...