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This looks really promising. Very ambitious project, can't wait to see how it turns out. Props to the developer.
Yea, freaked me out too.
Agree that new icon is A LOT better then previous.
This game looks really great, can't wait to get home and try it on IPad. Love the trailer too. Hopefully my net at home will be fixed soon,...
Reds idea sounds best, but if I have to choose between proposed two option I'd say that restart the level sounds way better.. Unless you are...
Yea I agree on playing it safe and choose another name...
Did you make any public announcement when going free?
No way, even 10 bucks sounds a lot for IOS game. You won't sell a lot at 40, if anything.
What do you think?
Shellrazer
It's impossible to say without more info.
Level design will (should) change a lot after testing, trust me :> Unless you guys somehow nailed it for the first time, which would be...
Catchy game, you still need testers? Is it going to be released for IPad too?
Doesn't matter.
Good thread, I will contribute mine after game is done. In postmortem you wrote that main markets are US/UK/GER and fast growing CHINA. How big...
You don't have marketing and PR in your list, so I think it's possible to do great game, with all of the above and still slip through without any...
Tnx for the link, lazypeon. Not encouraging news tho. Definitely won't go down the paid route, looks like it's impossible to vouch for the game to...
I agree it's all about balance. Defining balance is the problem :> As a rule of thumb, I normally introduce more mechanics at the start and...
Hey guys, clear one thing up for me please. When you develop the game, does it makes sense NOT TO port it to Android market (google play)?...
Yea it matters a lot. If you read reviews, news, forums and stuff like that, maybe not.. But for the people just randomly browsing around or...