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I absolutely love it! Been hoping for a good collector-style game for a while, and yet it still has the growing fun of typical Nimblebit games....
Thank you! Good to see you're still playing! Saw a picture you posted a few pages back and you were doing rather well :P. yeah I did experiment...
Hey guys, I'm getting back involved with Pocket Planes after a long absence! Starting from scratch though so probably won't be joining in any of...
Completely lost interest now, which is pretty sad. Lvl 20, a few upgraded trains but now, even though I'm building up a lot of bux and crates, it...
1) I find 5-6 to be the bare minimum. As you expand, and you get better trains you find that 5-6 stations just isn't enough to provide the amount...
I don't think they really punish new players too much. So long as you don't spend all your coins at any given time it's not really a problem. When...
1) It's definitely better to repair with coins where possible - although later in the game, when you have steamers that you're unlikely to use the...
Yeah it seems to work really well and I'm pretty confident it will work even better when all lines are working. I tried to make sure I covered as...
I wouldn't say so. The strategy is only missing 7 cities in total and they're only missing because in order to open them, it would mean having a...
I'm gradually upgrading; mainly at present they are standards with an extra engine. A couple of the decent special steamers, and a couple of...
Don't know how long these free-uploaded images stay online, but here's my decision for my end-game strategy. I currently have 11 of the routes...
Easiest way to complete an event is just to render one of your trains as an event train for the duration of the event. It might be part of a much...
Nimblebit are one of the only companies I've seen that get the Freemium model completely right. Myself and many other people I know, end up...
On the back of Nightc1's NA set up, which I love, I've developed an 'end game' plan of attack. 16 lines (I believe). Maximum changes from one...
I just wish I could pick a strategy and stick to it. Sometimes I think "yeah; just tonnes of 4-5 length lines and a load of hubs seems like a...
Why would you need an unclaimed track?
Oh really? That's interesting! Could it be each change of continent provides another 1,2,3 or 4 (depending on quality)? I'm only touching into...
It's struck me that your strategy should be linked to available playing time. Bux and crates are fixed at 1 crate and 1,2,3 or 4 bux per job (a...
Yeah, but once I've set up the network, I can then delete that track and end up with completely isolated networks. I just wondered if at that...
Got a question if anyone happens to know... If I have 2 completely unconnected lines - do jobs only appear for stations that can be reached by...