Separate names with a comma.
I agree!!
[IMG] Another fun thing you can do with your bo staff is throw it at things! Throw it at your foes for even more fun! Here's our first super...
In my mind, mobile will happen regardless of the Kickstarter outcome. It's just a matter of time; the more funding we can get, the faster we can...
Thanks so much!
The next steps are a Kickstarter, in the next 6-8 months. Then a demo, then alpha, beta, then a PC/Console release. Then we'll have a much better...
Hey Oneironaut! Sorry for the late reply! We'll be doing our inventory management much like Zelda, but the action will be like Link (upthrust,...
Thanks! We built a 3D frame for the dragon, animated it in 3D, rendered it, then painted pixels over it.
Thanks! No release date. A kickstarter is next on our list.
Added a couple new GIFs: City Reveal and The Chosen army.
Added Fast Travel [IMG]
[IMG]
Awesome! Thanks! Can't wait to get a public build out there!
Thanks! Yeah, some PoP influence for sure. But mostly Metroid/Zelda.
Definitely a premium game. There might be some IAP but nothing that can't be earned without cash.
Hello TA, I'm working on a metroidvania called 'Into The Rift'. It's a game with parkour, melee combat and pixel art. We're still early in...
[IMG] We're amazingly lucky to have Shawn Sharp (head of art on Guild Wars) join our efforts. He's helping out with visual design. Here are...
We're doing a private giveaway of Skyrim (Steam version) for all the supporters of Slime City. Feel free to enter the giveaway here:...
The central HUB of every city is the HQ. It's also where resources are dropped and launched to the orbiting fabricators to pump out more...
This last week I got the Home Base (Command Center) texture mapped. Not the most exciting update, but it's the most complex building in the game,...
Here's a blurry shot of our design doc for potential investors: [IMG] And here's the untextured model of your starting building in the game,...