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If you are on a Mac then Preview will resize images and its free. If you want it to do a batch conversion then use Automator. Even if you...
I've been involved with cocos2d for over 2 years and am constantly surprised by the games that are turned out by people with very little coding...
I thought I was going to get some cheap beer :(
I think the Apress book Beginning Iphone Games Development is brilliant. It takes you through a variety of technologies and the code is good...
There is a demo included with cocos2d of all the effects. You might be able to achieve something passable. Those effects are basically modifying...
cocos2d doesn't currently support OpenGL ES 2.0 and you can't just mix and match OpenGL ES versions so you are out of luck at the moment if you...
Nick Cave and the Bad Seeds is a well known group: http://www.nickcaveandthebadseeds.com/home However, since you are making up the name I...
It doesn't have a sound engine, I think most people would agree games need sound.
What do you want to do, build engines or develop games? If you want to develop games then look at cocos2d. The thing I love about cocos2d is you...
Not true, you can do native development on Android. I'll bet in a years time all the Android games that are blowing people away are written in C...
Sorry, I don't know how many games have implemented it yet. It only just came out so I guess it will take a bit of time for this type of thing...
OpenFeint added support for this kind of thing in 2.4 - it is called "Network save card". I'm sure their competitors will be doing the same soon.
For a 2d game you should look at cocos2d http://www.cocos2d-iphone.org/ - it is free and open source. It was used for Stick Wars, Moonlights,...
You can't change the pitch with AVAudioPlayer, you need to use OpenAL which is a completely different audio API.
^ yep, that is a problem with your OpenAL framework, that link might help.
As I said, that is not normal. All the Apple audio examples work fine for me. If you can't get oalTouch to compile it is likely you will have...
That is not normal and I doubt a book about OpenAL will help you rectify those problems. The most difficult aspects of using OpenAL on the iPhone...
Why don't you ask at the cocos2d forum? The final version of 0.8 has been released and it includes a template.
Have you looked at GameSalad? http://www.gamesalad.com/
What version did you use? cocos2d evolves fast, with 1000+ people using it and looking at the code bugs tend to get found and fixed quickly....