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Hey everyone, We're doing some user research for our next game and were hoping you could help us out. We want to get an idea of how much cross...
Thank you so much! This is really handy :D
Looks awesome!
Thanks for your comments. And also good question about the multiplayer. We are still testing at the moment so we will of course have to...
Hey everyone - just thought I'd post a mini (alpha!) gameplay video of our next title, Spell Team Death Match. Music by the awesome BigNic of...
I have been in a similar situation however currently if there is a game that my girlfriend is also interested in playing then we will both play....
Thanks for all the responses. Definitely something to consider with how people will receive the game (1 star reviews suck!). But I am interested...
Hey everyone. We are currently looking at making our third title for iOS and Android and were wondering what people thought of multiplayer games...
Yay! After a good 60,000+ downloads in the Apple iTunes store, Magnetix is now available for Android tablets. Download it here:...
Hey gaming community, We are just about to get underway with our next title and have decided to make a platformer. The reason we chose this genre...
Yeah we found that porting to the Playbook was very simple too. We use Adobe AIR so the actual testing and porting only took about 3 hours max. It...
Our game isn't particularly heavy on graphics/processes so that helps when porting. We have it running on the Blackberry Playbook which is pretty...
We'll look into the Nook but the main difficulty is getting hold of a testing device. We have friends who have tons of devices however the Nook...
My recommendation is to just make a prototype and see if that plays well. It is absolutely possible to make a game that is addictive without using...
We have just ported our debut title (Magnetix) to Google Play, Blackberry and the Amazon stores and are awaiting the results. Just wondering what...
Personally I don't think it's a good idea to try and make customers guess as to your potential. If you're just seeing how people respond to your...
Oh to be so lucky to have a partner who codes (or designs) :) Good work! Just like the couple who made Incredipede - http://northwaygames.com/
Just wondering if anyone has done any localisation for their apps/games on the iTunes App Store. In my understanding you are required to upload a...
Thanks for the heads up. We had trouble finding good beta testers too so will definitely check this out for our next game.
If I had $3500 in my marketing budget I wouldn't spend it on a service like that. You'd be better off trying other free providers and seeing how...