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Yeah, Isochron will be using JSGamePortal too.
Just uploaded a new vid of the Isochron Dev Tool rewrite - it's coming along nicely with damage/armour/TU/Energy systems in place as well as an AI...
Thanks! What can I say, I love strategy games :D
Ok, I'll start looking at an iOS version of the editor. I'm still working on the sprites for the content though so it'll be a little while before...
Soo, things are moving along for Isochron again. I've just about finished a level editor and the tactical engine has received a complete rewrite...
Far from it. My entire game engine is written from scratch and is shared across all my projects. So on the programming side, Lost Company...
New Content Hey, Just a quick note that there is some more info on the developments of Isochron over at http://game.jseuss.com . Most...
Not dead, just had some team restructures which threw a spanner in the works a little bit so we were a little low on tangible output. But the...
It's still a little early for beta testers, but I will be needing a few at some point in the future. Keep an eye on the project as I'll be...
New features and screenshots available and the game has finally been named. Head on over to http://game.jseuss.com to check it out. There's also...
Once the tactical elements are polished I'll definitely be focusing on base management and research aspects of the game. Still not sure if I'll...
Hi, I'm putting together a turn based strategy game that's had a lot of inspiration from the old school X-Com games. Dubbed Isochron, it's had a...
Ok, it's been a little while, but I've done a bit more and I now have a neat tileset to use, another player unit (An armored unit), and the...
Hey, Thanks for the input. I know what you mean, but the plan wasn't to make a half done app and call it game 1, then add some more features,...
Hey everyone. Once again, I've updated the progress at http://game.jseuss.com . I've added the first of many monthly reports to keep track of...
Sorry, it was private. Should be fixed now.
Hey everyone, I've just added turns and multiple teams to the game. There's a quick demo of two teams walking around in what might end up...
While game 2 will expand the tactics and introduce fully equipable units and a host of weapons, the current plan for game 1 is to have 3 different...
Yeah, like I said on the blog, the direction will be used in the future rather the full 360 like it is now. The light radius will continue to...
I had a spare 20 mins today so I put in the beginnings of map revealing. Now most of the map is hidden until you walk around and look at it....