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The monetization model in this game is bloody horrible. It embodies everything that is wrong with F2P. Constantly in-your face 'BUY MOAR GEMS!...
iOS has been so thoroughly hacked by the jailbreakers and pirates, there's not a lot Apple can do. On a jailbroken device, game code and savegames...
For developers, it can come down to cost/benefit. iCloud support can be tricky to implement and test in all the possible cases (example: one...
I always aim for 60fps, it makes an immense difference to the feel of a game. But how achieveable it is depends massively on the device... The...
Wow, it's certainly very pretty! How do the controls work? (guessing it's tap to move/attack? - doesn't your finger obscure a lot of the action?)
Big update - Added the trailer video and new screenshots to the first post! (Please ignore the other screenshots/video, they're rather outdated...
(Removed old video)
It should feel a bit faster when it's finished. The player is actually moving fairly fast - but as the camera is quite high, and the field-of-view...
After a short delay trying to get the Android build into a decent state, the game is making decent progress again, the priorities now are building...
UPDATED 02 Oct 2012! - New video, new screenshots, it's almost here! This is the 2nd iOS project from me, the programmer behind Little Acorns:...
I can confirm that Little Acorns does have Game Center support! 30ish achievements, and for the more competitive gamers, once you're beating...
It's on the Chillingo website now, with a few more screenshots: http://www.chillingo.com/games/little-acorns/ Didn't quite make January in...
It's been announced for January, but we don't have an exact date yet. It's universal app, and it will run on older devices, but a 3GS or above...
Cool to see that our game has finally been announced! There's also a little preview here, with a couple of screenshots (which give a better...