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I personally agree with you, that tap to shoot is the way to go. I don't remember the name, but I read an interview with one of Chair's...
I think Shadow Gun's control scheme works well with their game. You know, the enemies take cover and shoot you, and you have enough time to aim...
The primary goal is targeting A4 devices. But we have some tricks in mind that we feel will help us support older devices. If it happens to run...
My best guess is that they used different ways to design their content that probably didn't work very well. We stalled production and have spent...
Our goal is to ensure a fun gaming experience while enjoying the amazing unprecented graphics in a good performance, no crashes, no stupid bugs,...
True, but what has been presented by Epic Games so far is on A5. So to make a fair objective comparison, we need to see screens/footage of IB2...
I'd like to add one more point, IB2 is targeted on A5 devices only, which allows them to take the graphics to the next level. Infected Wars is...
Thanks guys for the support! It makes us more motivated and determined to deliver you the best gaming experience everrrr! :cool: MC3 is a...
Tap to select an enemy, and then shoot.
Hmmm... [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] [IMG] To view the screens larger, head to our blog post:...
Hey guys! Well, there is no fixed date as of now, we're going to announce it once we're done making this game awesome as you'd expect. And...
Hey guys! Check out our blog for a quick update on our progress! We will not ship the game until it runs smooth on all our targeted devices!...
Holy shit.
Thanks guys! We really appreciate your input and are under our consideration. :) Regards, Hamad Al-Hasan Lead Programmer @ Action Mobile Games
As mentioned in my previous posts, the equavalent to that on Unreal Engine 3 is called Light Environments. You can check out this page for more...
Ops! I missed your reply. Anyways, yes! Oh hell yeah. ;) That's a very good suggestion. We'll probably get that on our list of TODO...
That's what we're doing to be honest. We're targeting iPhone 4 / iPod Touch 4 / iPad 1 / iPad 2. If it happens to run well as per our standard on...
What you're referring to is real-time character lighting and character indirect shadows. The Unreal Engine provides a very similar feature and...
Thanks! And definately performance comes first. We're working on this in 'batches', and we started with environments. All environments you see run...
Shadowgun doesn't have real-time shadows, but rather 'blob shadows'. Basically it's like a small black circle underneath the player that follows...