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Fine should become 0 when finishing a "kill imperials" mission. I think your fine is so huge that it's bugged.
My suggestion for this "being pursued" issue is: - Successfully finish 1 mission "kill imperials" resets the pursue status of rebels (i.e.:...
Shouldn't it be a "kill rebels" the mission that clears your imperial wanted level?
Update is live!
And even if it did, I wouldn't regret having paid full price for it.
Sounds great. Good luck with it and I hope you are right. If you aren't, no problem either. I'll wait patiently for it :)
(crazily clicking update button to see if it's available... :D)
I'm really hoping to see it before the Christmas closure too. Fingers crossed :)
Great game we have here. It's also very replayable, since ship layouts seem randomized. At least I played the same level twice because I had only...
Thanks for the heads up! I'll be locking them ASAP to go there :)
I think so. All the tune-up cars I've played with (I only own the Mercedes, but some timed events let you play with tunable cars) have the same...
Sorry, but you're missing the V12 engine. You won't be able to upgrade without it. Yeap, I also got that one a few days ago. The thing I don't...
Wow! Great news!
While this one arrives, why not check Stellar Horizon? It has enough things to be considered a No Man's Sky (a good NMS) alternative for iOS IMO.
Update is live. Testing or as soon as it installs. I see you fixed the fuel bug in slow devices :D
Funny, my 4S didn't resist and I had to renew it more or less at the same time as you. After a lot of thinking I went for an SE instead of Android...
The first versions of the game performed similar on the iPhone 4S and on the iPad 3. As updates went live, performance on my 4S was better than on...
S-cars are very difficult to handle, and device specs play a big role in their handling too. I used to play on a 4S, but now I'm on an iPhone SE...
I don't have problems with it. I have it fully upgraded though.
Wild guess: one thing you added to the game in the last update was the dust effect when landing. Maybe it has to do with the effect loading onto...