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Those videos shows more or less how it should look like in modern mobile hardware but to be more precise on pair with (or better than) the iPad3...
sent me an email to: tatoforever AT psychozinteractive DOT com ;)
First iOS (end of the year), Android and OUYA at Q1 2013. :)
@barl, Going to show you some of the stuff in outside areas. This level still WIP (far from finished) so please keep this video privately in this...
Here is (first post on that page): http://forums.toucharcade.com/showthread.php?t=36465&page=168
Go ahead, let me know when done.
Puzzles and riddles are difficult to solve, that's their main purpose, otherwise they can't be called like that. But we have a peace difficulty...
Yes, you probably missed the video where the main character fights with a monster (the close combat system). Boss fights are even more interactive...
More fresh stuff guys! :) Still WIP but this is the current state of our Dynamic HUD and Inventory Menu Interfaces. Please let me know what do you...
Yes, We've been taking the time to build a framework called FOG (which stands for Fear Oriented Gameplay) that lets us create almost any kind of...
@JBRUU, redribbon What you just saw is one of the many ways to interact with Enemies. Every enemy is unique (boss fights are even more...
Go ahead!
Because it's no ready for public masses, i want to showcase only the close combat system (which by the way, needs some touch ups). I've made the...
The noise effect is on every device (by default). ;)
The demonstration purpose of that video is about a close combat system, not graphics neither enemies. If you want an overall gameplay/graphic...
Don't worry, you'll have it! ;)
Tanks! You'll have it later this year! ;)
We got two advanced game industry animators (veterans) working on animations. Believe me, they are all hand-made! XD Gameplay animations are hand...
The room is actually darker (look for older posts) but had to rise the ambient light a bit to be able to be able to show the system in detail....
More Images! Enjoy! :D