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The iPad1 is passible... It runs at 60fps but runs at a lower resolution but the HUD elements are drawn at 1024x768 resolution. It's actually...
Well it looks like Mutant Storm hits the store tonight :) If you own an iPad3 you are in for a treat - full Retina at 60fps with gorgeous high...
I use packed formats. Using floats and such will destroy the framerate. Mutant Storm is very efficient to collapse draw calls into each other....
I think the problem with iPad Retina or why developers say it's bad for frame rates is because the hardware has not been utilised by the...
Mutant Storm will be submitted tomorrow! Then I can sleep for a week - this project was started in early January. It's been mostly me working on...
Just to prove how crisp this looks on Retina :) When you see it on the Retina display running at 60fps - it looks truly amazing! [IMG]...
It's very playable to play. What's really good about it is there's 8 difficulty settings. Adventure Mode: 4 of them are locked and 4...
I'm just doing Game Center at the moment... There's quite a big mine field of things that can go wrong with synchronisation of scores and...
Probably the end of May or the first week in June!
Can anybody here a scream in the western suburbs of Melbourne... well if you can that's my iPad first generation running Mutant Storm at 60fps :)...
That's really up to True Axis now, Mutant Storm is an entirely different project between companies.
After the iPad release we will do some tests to see if it is viable. On Crescent Moons Site the banner:...
Today we all made a start on the menus - design, style and such. A new logo has been designed which will look nice on the retina screen....
The original version of Mutant Storm had no music but don't worry we intend to use the music from Mutant Storm Reloaded... You can hear the title...
We intend to support a selection of hardware controllers. Also, I have spent considerable time on the touch controls. I am pretty close to...
No... The actual conversion of the game is handled by Ninth Ninja, working closely with Pompom Games. We just feel the game needs a dynamic...
Well I guess we can announce that we are using Crescent Moon Games as the publisher. We will look into the iPod/iPhone versions after the iPad...
Everything is connected ;) We signed contracts with CMG. Time scales to finish off the game would be around the end of May.
The big difference here is mobile games are not console games. A mobile game is a game that should be played on the move. A quick dip in and...
You know what, I think I've made the best controls for a duel stick shooter on a touch screen. I would say that it's on par with a real analog...