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Cool, I think that's what we were leaning towards. With all the achievements, unlockable equipment, and the enemy dictionary there is probably...
Wait.. Both methods you would actually get visual upgrades (they're not actual armor pieces that represent better statistical armor per se, but...
Got another question for anyone willing to chime in.... Would you rather have visual armor upgrades unlocked on a game by game basis (i.e. you...
Thanks! We are definitely trying to add as much variety and depth as possible without making the game too complicated (lots of enemy types, tons...
Wanted to post another little update and share some of the enemies (of which there are over 20 completely different types in the game) -- i'll...
No guarantees of course, but we'll definitely add it to the idea/"things to think about" list, thanks :) Anyone else have any ideas about what...
Pretty sure updates have no effect on your chart position (99% positive). We are rank around ~500 overall and that does not change much (other...
Interesting, thanks for the ideas ;)... although I was always under the impression that badges and trophies were less liked then interesting art...
Yes and yes :) There will be tons of varied achievement rewards, though this is something we are still implementing. Some will be art, some will...
Haha... still not ready to post in game screen shots as the UI is still not complete, though its getting there :( Other then that though the...
Just bought it, and wow... I don't think I've been immersed in an iPhone game like this in a long time, if ever... it is slow paced so far, but...
I'm definitely intrigued by this... I'll probably pick it up soon and post some more impressions. I'm always a fan of weird, unique games.
Bug Heroes :p Seriously though, for a quick fix I still go back to mini gore... Aftermath was pretty good too.
imo it has a lot to do with the type of game you're making. More hardcore games can probably get away with catering to the higher tech devices...
Definitely release a free or lite version before you abandon the game, at the least. Take it one step at a time... start with the least amount of...
Here's the thing imo... you can never release info too early (well, as long as you're not trying to release info WAAAY early). Best case scenario...
Thing about the squares it that by being "boring" and simple squares (as far as I gather), it keeps the the player focused on the main goal of the...
Cool and original game :) -- even though imo it starts becoming "more of the same" after the 1st 2 full maps. How many levels are there in total?...
Cool thanks. iad revenue is not near what I would've expected it to be...
Don't forget that updates back in Doodle Jumps day were more significant because it would put you back on the new release list -- so there...