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I see what you mean on the second part. We do it this way because of the hat system. We have time to polish up the animations, but there's a...
Cut-scenes: Not really. We have a seamless-dialog system instead. On release, it's just going to be used in the tutorial. Jakob talks to...
Maybe! But probably not his 8-bit version, unless we do something really wacky with an unlockable 8-bit level or something.
Ha, yeah, it's still there. We're going to gut it anyway. I think we're just going to put in the old Hook Champ motion trails. Updating first...
We don't intend to have a sale for any game, in the future. Except for early buyer discounts, but only when a game is first released. I don't...
The colors and general look of the game is something we'll be tweaking right up to its release, I think. We'll also release more trailers up to...
We haven't had a new update recently, so I'm not sure what would be causing this. Has anyone else been having this problem?
It was. We're not still aiming for that. Early May, possibly Mid-May if we decide to cram in one last feature for release. I was sick all this...
Sorta. I was sick all the past week, didn't get much work done at all. Might delay things a by about a week, really.
Oh, ok. I'll compare it to Hook Champ. SQH is basically a chance to do a lot of things we weren't quite happy with in Hook Champ, over again....
Are you talking about sales predictions?
Achievements, unlocks. Most notably: There's four nightmare difficulty levels that have stronger unlock conditions.
This has been requested before. We'll try to cram this in for the release build. Still shooting to do another big Hook Champ update, by the...
There's a survive-as-long-as-you-can mode, then individual levels that are like Hook Champ's but with no Chaser or other time limit. About 18...
Probably when Super Quickhook is released, to be honest. We haven't had time for our planned redo of the blog's content. When we get around to...
Possibly. If you're man enough. No promises. We're still taking feedback, both in this thread and on twitter, as we continue work on the...
Game Center's not until later this year, I believe. I don't think SQH will be affected by it, at all.
We did not anticipate the huge demand for Jake. We're really going to consider this. I've read every comment I can for the trailer, and will...
How so?
Lots of great feedback. I'm glad we did this early trailer. The criticism should be pretty valuable as we polish things up over this month....