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As I wrote earlier I don't recall where I found the information but jotted it down when I came across it. (I have a notebook for iPhone-tricks by...
Actually they alrady did and failed miserably...
I think the main reason is actually because a lot of the apps being bought are hardly used. I guess most of us have quite a few apps that's been...
Don't recall where I got these (perhaps Erica Saudun). Anyway the rules/sizes are as follows: To be used for title treatment/logo: 600x600...
While the "...only 10% of users are updating their applications after download..." might suggest updating is a lot of work for very little reward,...
Looks great but I have one small suggestion and that is that you don't use orange as a wall-colour when you have an orange-coloured...
Ben's somewhat spiffy-looking but ultimately craptastic rock-paper-scissors-game(tm)
Thanks a lot Barry. Sounds promising. Hopefully we'll have a similar solution to you guys over in Blighty.
Taxes and stuff? Hi guys (and gals?) another European here. I am almost ready with my first app and am not particularly looking forward to the...
Not at all Soup. I don't think we really disagree all that much. I more or less had a knee-jerk reaction as I found your original post coming...
No problem soup. I'm not trying to start a controversy and agree that for most games your suggestions should be followed. I just feel that any...
Fair enough Barry. Although I can't personally see the airplug thing as a problem on my iPhone. If this is truly a widespread problem for people,...
Actually making the app support both landscape-modes is easy as pie. Can't really see the necessity though. In some cases it could actually be a...
Concgrats on finishing your project, your further down the road than me mate, but I know this: The 512x512 version of your appIcon is used for...
Well you do have the gist of it, yes. In practical terms however it is not as easy as it sounds. You have to hook up the code to the interface,...
??? Let's see if I got this straight: You got a free game and later the developer added ads to it and made a better version people could buy?...
I think the problem isn't necessarily teasers as such. I think the problem is that most video-game teasers, as well as gameplay videos are just...