Separate names with a comma.
I'm throbbing just thinking of it. MAMC, along with Reactable Mobile, is the app I show off to everyone who wants to play with my phone....
Thank god I don't have an iPad, otherwise I would be 10 bucks the poorer.
Yeah, your right. It has quite a bit in common with (what I can remember of) PSO Portable.
You don't need to prevent idiots from wasting their money. As long as the supported devices are clearly listed, it's the responsibility of the...
Err, the closest game I can think of, if you don't mind the lack of multiple party members, would be Mission Europa. The World isn't as open...
Shouldn't there be a thread with the opposite, i.e. apps that don't work on ios 6? I've held off on upgrading, and if compatibility issues are...
Why upgrade to 6.0 when it can cause compatibility problems, and you know that within a few months 6.0.1 or 6.1.0 will be released that addresses...
PM sent! Thanks in advance, whether or not I get a promo code ;)
12 mp? I'm a photog by trade; good luck finding even a 4 year old prosumer model that doesn't shoot above that. Anyway, I figured the price drop...
I noticed something with gnome escape...if you've already DL'ed and reviewed everything on the list, new apps may pop up. It happened to me...
IAPS don't get listed in the AppStore until the first IAP purchase is made.
I could give you plenty of reasons...but I bought Your game on release :) To those in this thread, Bedlam is a graphically enhanced M.U.D. My...
Is the social integration (which can be done without 6.0) worth the lost sales you face by only supporting 6.0? I'm not attempting to be...
Man...requires ios6? What features are in iOS 6 that a game would require? I know Gamecenter was tweaked a bit, but I can't really think of any...
Should be soon at least...looks cute. http://itunes.apple.com/us/app/watee/id457056225?mt=8
This is a promo for a book, correct? I have to say I love the illustrations and voice over work. The gameplay might not be...well, the deepest,...
This was a very successful game...if they start milking it for IAPS, they need to find a new line of work.
Well, the AppStore isn't the place it once was, and any dev (all the more so when it's a one man operation) is climbing an uphill battle nowadays...
What about customers who download to their PC or Mac, and might not get around to playing the game for a month or more? Hell, I still haven't...
Same here. BTW, I'm using the web version (linked on my iPhone homepage), not the app.