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I'm thinking I might try and add a specific audio clip to play for each character when they panic. I have those clips available in my audio clip...
I just tried a quick update version with the new rules and disabling AP regeneration on panicked units. It works great! Absolutely love it...
Made some quick tweaks to the code and am trying a simplified version where being panicked just reduces your AP that turn. It resets it to zero...
Also, another benefit is that I can assign intimidation (the % chance to make other units panic once in melee) a stat line that could be improved...
As I'm thinking through ... the only problem might be that melee fighters that want to be in melee could be adversely affected. That could be...
Need some input on Pinning. I'm finding that making units unable to move is causing some bugs in the AI. I'm also not entirely happy with how it...
I'll be honest, I really haven't decided where to take the plot lines in the conclusion. I have several ideas but I'm not sure which way to go....
Yeah, I did ... it's because I changed license from Unity 4 Professional to Unity 5 Personal. Unity refunded me the $4000+ dollars I paid for...
Thanks for the analysis. I haven't gotten to the text clean up yet but this will be helpful when I get there. I also want to try and make...
Those are some really good points and honesty, it's an area I haven't given too much thought to yet. I'll add the grinding levels and do a few...
They do seem to be prioritizing bugs related to IL2CPP, which is their new component that converts C# to C++ for iOS 64 bit builds. They know...
Unity have been good about bug fixes lately. They're releasing a patch release every Wednesday. There are 5 days in the initial release...
That's unusual .. I haven't had the game hang at all before. Not sure what would be causing that. It might be that writing over an existing save...
I think I'd rather not do that. Would probably confuse people. I think I'll make the first quest easier and then crank up the difficulty on...
Looks like the crashes from Unity are still there. I've put in a workaround on my version that seems to help. Only had one crash so far since...
Yeah, I don't think I took a smart approach with save files. I used the standard method in Unity only to learn way later that no one should ever...
The geyser continuing to explode after it is stepped on is a bug. Will fix.
When creating this party, did you select an existing slot and overwrite an old save game?
Okay, I think I get what you're referring to. I'm running out of space on the stat sheet so I really don't want to add another couple of lines...
Yeah, on some levels, I put the initial deployment area of the party as off the screen. I'll fix that on each level where that occurs. Only way...