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Just a quick update ... I'm up to 9 patrol levels in my version. I have added the following: - Hold the Line: You help fortify a dwarves...
Ah ... good catch. This is a mistake in the item description. There was a time briefly where units would pick up collectables and trigger traps...
Basically, once you fail a morale test at the start of your turn ... you either panic or go berserk. Each character type has a unique chance of...
A trap stage is great. I think I can do that by just adding lots of explosive collectable items on the map and then just making them invisible....
Yeah, that's basically what I'm trying to do on this thread. Get some input because trying to think of 30 varied scenarios is going to be tough....
Hey guys, I'm building the patrol levels so would welcome ideas. Right now I've made 5. Can you guys help me brain storm ideas? They should...
Thanks for the feedback. The morale system is complex and takes into account the following: - If an friend within line of sight is killed, the...
Actually, I take that back ... the Illusionist can summon the Shadow Horror which is really powerful and which also got a lot more powerful with...
No ... they are what they are. Of course, as the summoner increases in levels, she can summon more of them. So a powerful witch could summon a...
I suspect the back button has gotten pushed off the screen on the load menu with some updates I did. I'm guessing you're playing on an iPad, right?
How are you guys finding the game from a stability perspective? Any crashes during gameplay?
I think I forgot to fix the bug where the explosion from the geyser spell keeps looping. Not sure if that was the stone priest trap spell or the...
Well the Pyromancer's fireball is a lot more versatile. I'm thinking of switching out his sigil spell (which is a trap spell that basically hurts...
Dang it ... There was me thinking xenocide wasn't taken. Oh well, maybe demon hunters will make enough that I can pay a marketing department to...
By the way, although I"m still not sure about the name for this game .... I've already decided on the name for the Sci-Fi version that I'm going...
Thanks ... if you want to play it today, just let me know. It's a totally open beta.
The Bonus levels are going to tough generally for level 0's to take on. However, they shouldn't be impossible and are meant to be of flexible...
Also, I saw you have a Chronomancer in your party. How are you finding him? Regarding the Pyromancer's incinerate spell, it being difficult to...
Good catch ... I'll fix that. Anyone run into any crashes in this version?
Anyone tried creating a new party and giving new names to the heroes? I'm thinking of adding an intimidation factor for especially awesome...