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Will definitely submit to Apple this weekend come hell or high water. If it goes through the review process cleanly then I think first week of...
Agreed ... more or less got a code freeze going on now. Unless it's the most superficial change, I ain't updating it at this stage. It's more...
Yep ... not planning to add any new functionality until after release. Just going through each level and doing final sanity checks and checking...
Thanks guys ... I'll fix the colour bleed. It's caused by the Bloom image effect and is just set too strong. One line of code will fix that for...
Hey guys, sorry for the lack of updates. Been super busy just getting bugs ironed out and testing the game to try and get the difficulty right....
Are there any videos that show the gameplay from an isometric view? Also, is there there a cover system or terrain effects?
Submitting it to Apple end of this week. I assume they'll take a week or two to review it so it should be available August 1st, 2015.
You're probably right .... some time spent cycling through characters and then more of a montage of various character abilities would be better....
Hey guys ... here's a pic I took this morning in testing. It's a Goblin Hero that currently exists only on one of the patrol levels. He's a...
Hey ... great to see you again on this thread. I hope the game lives up to your expectations. By the way, I added your screen name to the...
Thanks for the kind words .... they're very encouraging. It's taking up 991MB of space on my test device.
Final rounds of polish is going well. Found lots of minor little things and fixing them. Going to spend a few more days in quality checks before...
Thanks for your interest. It'll have an introductory price of $2.99. Full price will eventually be $4.99.
Hey guys .... here's the first draft of the App Preview video. 30 seconds is just not enough to highlight everything in this game. Let us know...
Okay gents, I think I can say the game is DONE! Managed to get the optimizations I wanted done as well so now the game runs much better. So...
Thanks very much! Should be all done and submitted by the end of this week. :) Apple approved the next play test build that I submitted last...
Had a marathon optimization session today and have optimized almost all of the heavy draw call characters. Tested a couple of the busier, big...
It really varies depending on how many characters are visible on the screen and how complex those characters are. Sometimes a goblin with lots of...
Yeah, it may not have as much impact on devices running metal. However, every little bit helps regardless. I've done 8 characters and I'm...
That's a cool idea. You're right ... there is no way of knowing what it might screw up until its heavily tested. Seriously though, the...