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You can counter most reversals (also ultras) by doing vortex with the right timing after the reset. At least with Viper it works really well...
For other characters try cr.LP (resets), cr.MK. Safe against SRK and such, and also good distance for throw/RK.
What about cr.MK instead of dash? Yup, GGs. I don't even know how to use Gief and I was able to beat you in some rounds. Too damn OP.
Dashing under the opponent with the Cody reset is useless. You're giving your opponent enough time to understand what you're going to do. Also,...
Getting out of pressure vs Nash's Cody is almost impossible :eek: At least Cody's cr.MK will avoid Zonk with the right timing.
YES!!! Just got every achievement!!! BTW Harle, there are lots of Akuma combos missing in that spreadsheet. Should I post some? Oh, and found a...
Oh, sorry, I didn't see that the spreadsheet had more pages xD
lol I've never seen that combo spreadsheet. Very proud of finding the most damaging midscreen combo for Cody ^.^ (even when it was found some time...
I'm trying to avoid mashing Ultra. It's a temptation I must resist.
Damn :(
After you stunned me zonk was my life saver, so you can be sure that I know about its power, but yeah, too damn awkward. I just started today with...
I'm learning Cody, so when you wrote that you play him couldn't resist :D Fun games Kaboom! At least I was able to take you down once per match xD
Well, learning a single character in AE takes more time than learning the same character in Volt, since chars from the mobile version only get...
I don't think so. Otherwise they would have uploaded a concept art with the UE3 logo, just like what they did with Wild Blood. Doing that sells a lot.
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The only way to deal with counterpicking would be to ban every character but one :p But I still think that the mindgame would be better than the...
Wouldn't that be a bit unfair? For example: Makoto vs Abel. Makoto wins. The other player will counterpick and use for example Sagat since the...
The only way to deal with Hugo in SFxTK is by poking and turtle. Zoning in that game sucks, and once Hugo hits you once with Body Press the match...
It's funny how Gief's Flying Body Attack in Volt and Hugo's Body Press in SFxTK make those characters OP. Both moves have a HUGE hitbox, deal good...
Yup. I created about 3 threads complaining about the problems of SFxTK in Ask Capcom in their forums and I got 0 replies from them. I just hate...