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My whining is unfounded as this IS covered in Magic 2014 as shown in this video (1:04): [media]
The tutorial may have, to be honest, but I just never caught it. So are those extra slots from a city still considered adjacent to resources...
Besides the pure stats, does that over-sized hammer of gratitude have a wider reach than most standard weapons?
Whoa, so you can never have more than 3 of a resource?
I HOPE they'll add the ability to play RANDOM AI opponents (i.e. any of the opponents you can choose in Custom AI games). As it stands it always...
(seeing the $10 in hand) Hey, look over here! I got your Magic 2014 right, erm, down this back alley, yeah. Come alone. ;)
Game Impressions Did the tutorial just sort of stop abruptly mid game? I guess it gave me the basics but it sure didn't escort me to the end...
Weak, but thankfully there is BGG for stuff like that. Edit: Here are the full rules of the game:...
How's the AI? Decent fight with no visible cheating?
Did they ever get it going for SoC? If not I wouldn't think it likely here at the speed they seem to move on projects.
Why not have a Library button in the Pause Menu as clearly I'd want the game paused while viewing this information. Although, when perusing the...
This should be interesting. Will also gladly snag it up tomorrow.
Wow, those sounded like some pretty rough betas there. ;)
I'd really like to be able to see in-game, other when first earned, what my current artifacts and squid babies are doing for me.
True. Maybe if they implement something like being able to reset a slot over time or if the player actually completes the campaign in a slot they...
My only whine so far concerns the Sealed Deck feature. This is SUPER COOL, the niftiest thing ever added to the series to be sure, but there...
I don't think you were being ignored as much as nobody else here was having that issue. Hard to comment if it isn't happening to me. :(
Too true as your deepest run and most kills in a run aren't likely to be from the same run, an actual composite score for a run would be nice.
Nice to know they are at least that far along in implementing the other two decks at least.
I too think a random selection of units would be fun BUT get that a lot of this game's careful balancing probably relies on each faction's current...