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Made a whole bunch of balance tweaks to reduce the effectiveness of going shooting heavy: - Removed extra attack traits from missile weapons...
Thanks ... appreciate it. Quick update, the greater use of audio / voice files has been done for the player characters. So they now talk a bit...
Hey guys ... let's calm things down a bit. I think you guys are both right ... I am basically just taking feedback and implementing what I think...
The Assassin is definitely interesting but don't forget that her teleport has limited uses ... I think only 3 per battle. So you can over-extend...
The good thing is that all the updates I've made are completely transferable to future games using this engine. So Demon's Rise 2 isn't going to...
I'm planning to have a checkbox to turn off the extra talkative characters in the options menu. I know some people like it and others don't....
Thanks ... I do take that into consideration with each suggestion. For the most part, they are good points and so far they are making the game...
Sorry I missed this post ... thanks for pointing it out. I'll take a look and fix that. They should follow the setting for sfx.
Hi guys, fixed a bug where audio for certain missile attacks and explosions wouldn't play. Much better sound effects now for projectiles....
Should be possible .... I'll add something like that and see how it goes.
Thanks ... hope you like it. I'm going take some new screens to show off the dynamic shadows I added earlier. I'll try to take higher resolution...
Thanks for the kind words. Both are on my list but they are both major undertakings so I plan to do them at the end of the support cycle for...
Activity log is done ... added a couple other events like "Character picked up X gold" and "Character picked up a health potion", character failed...
Hi guys, Here's a quick preview of the new in-game activity log that helps you keep track of what's happening. The log automatically records...
Will be taking a stab at the activity log next. Basically allowing a player to press a button to bring up a log that explains what happened...
Added foot step sounds to the movement now. Actually sounds really good with some better foot step audio files. Good change overall but I'll...
Hey guys, Added the tooltip that now appears when you press one of the HUD bubbles (life, action points, morale, attacks) that explains what it...
I'll be honest, I still have no clue what the term really means.
Cool ... will do. I hope I didn't come across as defensive. Honestly wasn't my intention. I'm just typing at work in between conference calls...
I agree ... but I just think that every game is going to have different depths of gameplay. I'm sure there are areas where DR does things that...