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That's an interesting point and something I hadn't considered. While performing any ability rewards some XP (and failing an ability does too) ......
No, it's cool ... I think I figured out how to do it. The limitation that I thought existed in Unity on the size of the save file only applies to...
It's something I plan to work on soon. I went back to the developer that wrote the grid section of the code and got some useful tips. It should...
Quick update on the next content patch. I had a monstrous magic item creation session today and have increased the item database by a further 50%...
Just a little preview of a new patrol level. This rather psychedelic scene showcases the new magical totems that are both cover positions as well...
Started making improvements to the vendor UI / screen. Here's the shot with the much larger vendor stock: [img]Screen Shot 2015-10-26 at...
Quick question ... do you have dynamic shadows enabled? I've noticed on my iPad Air that enabling dynamic shadows will sometimes cause the game...
Good point. Easiest way to do that would be if I make the vendor backpack bigger so it contains more items. I can do that by removing the...
That's interesting ... can you take note of what actions you were performing when it happens next? It could either be that the larger levels have...
Not intentional ... actually it's a bug that I've been struggling to fix. There is code to check when they arrive whether they are visible to any...
A slider should be no problem. I'll put that in. As an aside, I'm thinking of the next game and I have a couple of ideas. I'm thinking of...
Yes, that one is on my list of minor fixes. It's in the shop screen and inventory screens. The unit stat summary on the inventory has a slightly...
Working on improving the character stat sheet that details stats and all current effects in play. This was functional but not that polished...
Cool ... glad you're liking the updates. Gameplay and game balance feels good at the moment. Next update will update UI and have a lot of minor...
Was thinking of that ... could do a fun game where you play as goblins or ratkin. I was doing Ratkin, I would emphasize stealth elements and make...
Built two new patrol levels today. Added a new enemy unit as well. This is the powerful Stone Gargoyle, which is a big bruiser enemy that can...
I wouldn't think so ... but I need to check it to be sure. I'll find out the resolution and screen size details and then simulate that in my dev...
Another minor UI update today ... now when you select an item that a character can use, their portrait is highlighted. So that way, when you...
Here's a pic of the update GUI. The "Next Hero" button now works much better and is more prominent. The ability buttons now display the...
THat's a bit odd .... there are wizard staffs that they can equip. Otherwise, they can generally equip anything the fighters can ... though items...