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On a bit of a roll, I was informed by a user that if an ability is used and the action camera zooms in, when the action camera ends ... the game...
Hey guys, Another minor bug fix this morning. The High Wizard's curved projectiles will no longer shoot up high in the air and then slowly...
Thanks ... appreciate the kind words. On a simpler note, I fixed a bug where the game input would lock up if you entered an ability target...
Also, I'm working with the original developer on getting in-battle saves working. He and I are working on it together over email and trouble...
Thanks .... just found another bug. For some of the characters, I realized that the stat modifications from the easy or hard difficulties were...
Fixed the bug where patrols that arrive wouldn't be visible until you ended your move. Well not entirely ... they now show up when you click any...
Made some improvements to the AI today. The AI should now no longer huddle around walls and cover positions that do not provide cover from the...
Agreed but gotta balance it out. That spell also never fails so it's sort of a no-risk venture. I'll play around with it and see if anything...
I don't think so ... I basically have to save all the data elements needed at the end of each turn to recreate the scene. It's possible ... just...
Yep, I guess you're right ... there isn't a way to bring up the abilities in the shop screen. I'll have a look and see if can add that option...
Spent the day working on the in-battle save and it's just horrific. I really don't know if I'll ever get it working properly so I'm going to have...
Thanks for the tips. What I'm doing is similar to what you describe. Most of it is already built with my existing load / save system ... so...
Everything else is ready for the next patch release (1.6). Just need to test it all and make minor corrections based on testing. I started to...
That spell is probably a tad overpowered too, I suspect. Anyway, hard difficulty increases all units hit points by 75% and Normal now increases...
Thanks for the picking that up. Fixed it. Damage reduction reduces incoming damage down to the attack's minimum damage value. So very high...
Also, added a quick tweak to difficulty. Rather than adding a Very Hard mode ... I just made Hard mode more difficult. I did it by making enemy...
When you level up, the stat boosts are kind of random except that fighters get more life bonus, mages get more action point bonus, and archers /...
Added the XP fix for all mind control abilities. They now grant you the same XP as killing the unit. I figure that's fair considering you first...
Quick update .... managed to add a slider in the options screen that controls how frequently characters talk when performing an ability,...
Finished adding all the new magic items. The base items went from 220 to 350 so a significant increase. The end result is many thousands of new...