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Hey guys, Just a quick heads up that work is still continuing on the new update. I fixed the chronomancer's ability and made some adjustments...
Not a problem. Sorry about that ... I tried really hard in the early stages of development to get the game to work on 512 MB RAM devices like the...
Which version of the iPad Mini are you using? Is it the first generation iPad Mini? If so, I'm afraid that the game won't work on it as it needs...
Thanks for the kind words. I'll try to get this update out as soon as possible. I would suggest holding off until it arrives. The game is a...
Made some game balance changes today: 1 - Made starting stats of heroes betters. Made ranged attacks get a higher hit chance and upped...
Just a quick update on the next patch. I think all the coding is done except for some minor adjustments I'm planning to make on the...
Hmmm ... I'm sorry, I have no idea what would cause that. Do you recall what happened? Did you close and exit the game normally or did it crash...
I think I'd prefer to have mercenaries be temporary things that players can switch around during their campaign. If I make them permanent...
It's nothing personal ... I just have to prioritize requests from all players. I'm not sure I really agree with you on the green solid area under...
It will take me another 2 weeks or so to iron out all the bugs and make sure everything is good. Most of the work is done but the changes I made...
Player characters do level up and gain stat bonuses. You can also equip them with magic items that make them stronger. There isn't a visual...
Here's a high level shot of a dungeon. This shows the new colour tones and how they work. Notice that that there is also more depth to the...
Here's the updated BIO of the Freeblade in the mercenary hiring screen: [img]Screen Shot 2015-12-22 at 1.22.09 PM by Rajpreet Dhillon, on Flickr
I've finished up the second mercenary. This is the freeblade, who is a mercenary swordsman (well woman in this case). A strong fighter with a...
No probs. I didn't fix it earlier because doing it manually takes ages for every level. However, I figured out how to write an automated script...
Hey guys .... quick update. The work on the animation upgrade for all characters is done! So now back to testing, debugging and finishing up the...
I'm trying not to rush it out. There are so many new features and other changes in this update that I really don't want to allow any big bugs...
With a fair bit of play testing. It probably will cause some grief and spikes in difficulty but the good thing with the game's design is that as...
Hey guys ... just a quick note, I managed to get the enemy AI to now use summon spells to summon their own creatures. It was surprisingly easy...
Got the 3 mercenaries created. There is a mage, archer and warrior type. Only the mage has abilities at the moment. Each mercenary will have 3...