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All these fancy pretty stuff could be doable with Unity Engine pretty easy. Except maybe for the terrain Engine (Unity iPhone currently do not...
Impressed, Not by the pixel shading techniques (as Unity already have similar pixel shaders techniques) but the amount of data and high quality...
Yes, we will have something to showcase by that time. :) Be patient, every day is one day closer to the demo. ^^ Cheers,
We still working on it. Keep it tight, we should show some pics soon. ;) Cheers,
We use 3D studio max/character studio for our environments, assets and character creations. Photoshop/zbrush/mudbox for normal/specular/AO maps...
In fact, the face light should not lit environment (as you already stated), only specific object as characters. It was a layering mask bug that...
There you go, Running pretty smooth on an iPhone 3GS. More stuff coming soon. :) Cheers,
Yes you are right, Videos at the first page are early environments showcase not actual gameplay. Even the character on those video was a...
Graphics are good yes but the gameplay itself is the heart of Forgotten Memories. The psychological relationship between characters is pretty...
Hi there, The price will reflect the game quality itself. You will really get, what you pay for. :) To gain people respect, it should remain...
Absolutely. :) Forgotten Memories features few outside (and also pretty big) levels to explore. Outside levels are the biggest ones in FM. Rest in...
I love the first part of that video, the teenager psychological/philosophical exchange. ^^ We are working quite hard to give you one of your best...
Hello there, The current beta is moving forward as we expected. So the demo release date still for this summer. I would not say August as there...
Indeed, Google translation, hahaha that was hilarious. ^^ I would provably try to translate the game myself before using Google. ^^ I love Google...
As you see, we are a very small team, we don't have any localization dedicated team, so we need to outsource it to external teams and it costs...
When i worked at Gameloft, teams were pretty smalls, less than 10 dudes. Console projects were less than 15 dudes. My last project was a PS3 (PSN)...
This is something that we are thinking on. I cannot promise on the English voice translation but at least the game dialogs should be in French and...
Full time working 5: Two programmers (I'm one of them). Also technical director and owner of Psychoz Interactive. One environment artist. One...
Hi zero, Tanks for your comments, :) Yes, I like being in direct contact with community, specially touchArcade one, users are very kindful and...
Forgotten Memories?^^ Cheers,