Separate names with a comma.
Let me add something else, We are working with a very big partner, so anything released to public is mostly approved by them. I'm not the only...
Stop then asking aggressively for a video and wait patiently till it comes. ;) Developing a game isn't as easy as get from point a to point b in a...
Hello guys, We were a bit silent the past weeks but we still working actively on FM. Isn't because we dont post daily updates that we aren't...
Hello, Our visible plans/projects will take advantage of our current game framework. They wont necessary have to be Survival Horrors titles but...
Sure go ahead, Just send me an email with the threads/post info to: tatoforever (_At-> psychozinteractive [d o.t} com Cheers,
A lot, Closer to 1GB.
I'll auto-quote myself: :) And you'll wait more(until the game is fully finished). :) We wont release any video till we see that is ready for a...
The variation of camera angles is really crucial in a survival horror game. It gives the game a cinematic deepness which is very important in...
Its like Silent Hill one, sometimes full behind the shoulder, some times moving a long a predefined path. But its fully dynamic.
Totally agree. I think that gamers must be "educated" a bit more about gaming dev. Even simpler tiny games on the iPhone takes huge amount of...
More images. Notice the new lighting effets! Totally dynamics! :) Went i mean "enhancement and improvements" i mean this. :P Cheers,
Guys please, Understand that this game is in heavy development. This game isn't finished and it wont get finished till this summer(2011)....
Hey guys, Two new images. IPhone4 (retina display resolution 960*640)with real-time shadows and post-process effects (screen noises). Notice the...
Hopefully this week. Otherwise you'll have to wait till next one. Cheers,
We have some gameplay video shadowcase around the corner. Though, theres few ugly bugs we are fixing before release it to the public. Cheers,
I think pablo was complaining about Prisioner84 controls and cameras.
Forgotten Memories have differents mechanics, differents graphics, differents gameplay and we are polishing all possible aspect/details of our...
Co-op still on early stages, you wont find any updates on it, till the final stage of the dev cycle. But we'll post some more pics and a gameplay...
We got a room, called "The secret room". Very hard to get to. Through many riddles and achievements. The room is in fact our small offices. You'll...
Those videos are early alphas mostly environments walkthrough showcase with tiny interaction. What we got now is 20 times better! Improved...