Separate names with a comma.
All of the above and more, anything in your power you can do to get people to pay attention to you and your projects.
Marketing is vital to get Apple to the point that they notice your game to feature it. The first thing anyone at Apple will tell you is to not...
You're making very simple games with bad graphics, worse icons, with premium pricing, while doing no marketing... And wondering why you're not...
If you want the greatest odds of success, build your game with the capability for all of the free to play types in mind which you can quickly...
lol.
^^^^^ Also I'm traveling at the moment so I haven't been able to go through the comment queue.
To be fair, in 2015 if he's releasing a F2P IAP driven match 3 the only way he's going to get attention is by dropping 6+ figures on user...
If you announce something and no one cares it's a pretty good indicator that you should work on something else instead. It's better to find out no...
Just report the thread with what you want the new title to be. (Assuming you were the one that posted it anyway.)
I'm in the same boat. What seems so suspicious about this is if you got laid off it likely came with a good reference to your next opportunity and...
A lot of really important people in the industry read TouchArcade, not that many participate. Basically everyone at Apple that has anything to do...
I think the main difference is the level of polish you see on Nintendo platforms. It's kind of refreshing to see a game like Toad's Treasure...
Looks like we've been hit by this- http://blog.sucuri.net/2015/01/adsense-abused-with-malvertising-campaign.html We've disabled Google ads...
Any game worth playing on iOS with IAP doesn't hinge on pay to win mechanics, so it's a weird argument.
Links just get sent to the moderation queue, it's an automatic thing to avoid spam. Stuff gets posted but it requires someone on our end to go...
Nintendo is starting to do DLC with their main franchises though, which could drum up similar IAP rage.
It's very, very obvious all that stuff is just hacked together based on what was originally built for the iTunes music store which seems weird...
A MFi controller support checkbox as part of the iTunes API seems like a no-brainer. It wouldn't surprise me if there's still a big part of Apple...
Yeah, using enterprise distribution isn't really viable for a number of logistical reasons, probably the most important of which being that isn't...
Tens of thousands, most likely. Not really something we're excited to just roll the dice on. Edit: Also calling this an "excuse" seems a little...