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It's strange, I got another user who told me the same. But on 3GS it's running at 30fps. Did you try with lowest visual detail settings in the...
Hi Ether, There is an ingame manual, available at any time : in the title screen -> how to play, and during fights -> Fight Rules / Move List...
Lite version is out !
By the way, the Lite version is currently "In Review", should come to the store shortly, if people want to have a quick view at the game before...
I went through many iterations about this one. My final logic was : in "quarter forward games", you have to let the dir pad go off anyway. Quarter...
That's great you're all enjoying the experience :) (Thanks for your kind words Squarezero ! I hope you guys at TA received the codes I sent) Ok,...
Hi guys, thank you for your feedback :) And thanks Psy-Science and Varo for your great impressions ! I will read and answer any question,...
Thank you for your great words Odion. Some extensive frame data in the move list could be a great idea. I'll write it in the todo list....
Hi Odion, As a former very dedicated fighting gamer myself, I'm very happy to see that Kinetic Damage can be interesting for hardcore fighting...
I like this conversation actually :D Talking mechanics have always fascinated me. You can jump over forward, or in place, so Assassinate won't...
It is avoidable, if you jump over it ;) And if you're hit during jump, you only take a small amount of damage (the bump), as you won't be juggled...
Next wednesday, 5th June ;)
Following that long technical post above, I'd like to add : This is the kind of game mechanic layers you unlock once you want to master the game....
It went through many design iterations actually, but as you fairly mentionned, it had not to be too strong either. The actual mechanic is : once...
haha :p That's a very good question :) Well, I may be flamed by hardcore SF3/4 gamers, but ... I intentionally created a mechanic that prevents...
Once the game is released, I will still be around to answer questions. I don't want to spoil strategies though :p There are many ways to play...
Thanks Varo, I'll check if there's any timezone to take into account. edit : I'll keep it on wednesday, as it's a day-off for a lot of gamers....
I confirm both Lite and Full Apps were put on "In Review" status during the last hours. I've set the release date on Wednesday, 5th june.
Yup, I'm checking every 5 hours.
Thank you for your great support :)