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Hi Varo, glad to see you finding some new ways to damage, mate :) Ah, the UI framework I'm using seems to disable touch controls when they're...
With your main still being Jeet Kun Do ? Your superior speed should give some headache to Muay Thai and Tai Chi ;)
Hi guys, sorry for the absence last days, but was my yearly week off. Hi Ayjona, and welcome to the world of Kinetic Damage :) Technically, the...
Hi Saan, Ok, I'll work on button position. It's been requested a few pages ago by Varo too. The back jump kick surprises me, though, I'll look...
Hi Connector, Currymutton did answer on page 50 :) Btw I remapped the default buttons to a better pattern.
1.5.3 has landed in the store btw. It has an improved camera, and minor Training bugfixes (+ antialiasing for lower res devices). Next step should...
Hi Kioshi, thanks for your interest in Kinetic Damage :) Did you look into fight options ? You can scale the UI down to an iPhone like size.
Ha ! That's the kind of stuff I'm really impatient to read once multi comes out :D
I put the trolling style even further with Break's "Taunt" special : after any successful hit, if you hit Taunt under next 2 seconds, you will put...
I can't wait to see how fellow damagers will use Muay Thai in multiplayer :D Break has been designed around the Capoeira state of mind, mixed...
Thank you :) I'm using my own framework, with Unity3d as the display engine.
Thanks, sending the fix tonight.
You're welcome :) This is an intended counterpart, as the final strike is the one that puts the powerful debuff on target (+30% damage on next...
Hi Pheriannath, don't be sorry mate, I should be the one who apologizes for such inconveniences. I've been trying to track this one down for...
@Masvil : thanks mate :) Initially, Muscle Armor was not designed to be a counter, but an armor to deliver any strike you want, to counter the...
Grab would require another 50 energy + grab fight energy ticks, which could be dangerous if opponent got more energy :) With muscle armor on, you...
Thank you Jared for your new article about 1.5.1, you're awesome guys ! /hugs
Besides quick punches & kicks, Muay Thai is the slowest art, so it's more based on predicting opponent's move rather than reacting to it. But I...
But you have way more health and endurance (= more damage absorption on block, harder to dizzy) than all other arts ;) It might feel too slow at...
Ok, I'm adding a button on the left side of the screen to toggle menu visibility or not :) You're welcome ! Yeah, Muay Thai with infinite...